Archive for the ‘Uncategorized’ Category
From engadget.com:
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A tipster just forwarded some legit-looking screenshots of Xbox prompts in AT&T U-Verse’s technical support database. Our source claims the Xbox is presently being tested internally with friends and family of AT&T employees, and that it’s likely only a couple of months away at this point.
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Full Story: engadget.com
From kotaku.com:
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Major Nelson even agreed to shoot this video, and while I put him to work he revealed that this is his own personal controller. The new d-pad is easy to transform and the alternate, raised-cross mode feels like it will be good for games that require precise horizontal, vertical and diagonal inputs — you know, like fighting games.
We knew about the transforming d-pad, but did you know the analog sticks have changed? They tilt the same, but the shape of the depression on top of them has been tweaked. The old raised bits are gone and the center has a deeper depression. I’m not sure what the consequences will be of the small change, but the new stick did feel comfortable under my thumb.
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Full Story: kotaku.com
From engadget.com:
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This seemingly repainted Xbox 360 250GB has been lovingly put together over in China and really makes us wonder why Microsoft is depriving us of such snowy good looks.
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Full Story: bbs.a9vg.com (via engadget.com)
Somski released a new version of Xbox 360 ISO Extract:
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This program allowes you to extract multiple xbox360 isos based on exiso(info).
+ you can scan recursively through a directory and pick every iso (every iso must be in a seperate dir)
+ each iso will be extracted to the target_dir\where_the_iso_is_located_in
+ skips extracting if target_dir already has the directory
+ “remove iso afterwards” functionality (be careful! maybe some bugs)
+ statusbar and log window
+ automatically deletes the $SystemUpdate directory (since it’s not needed)
What’s new/fixed:
+ order of the queue is changeable now
+ last iso and extraction dir are saved now
+ scans the iso directory on change and startup (needs a bit longer to load)
* some error handling added
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Official Site: n/a, by Somski
Download: here
v3n3 released a new version of 360 Screenshot Tool:
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Just added Halo Reach and changed here and there some little things.
Dont ask for Injecting / Creating Screenshots.
I personally dont support Xbox LIVE modding (excluding GS), so that part of the app will never be released
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Official Site: http://v3n3.de
Download: here
From thenextweb.com:
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A Microsoft patent application for “gesture keyboarding” that became public today details how Microsoft could be thinking of using its Kinect device not only for the Xbox, but also possibly for a Minority Report type of computing interface (which others have predicted previously). Maybe they’ll call it “no-touch” computing?
While GoRumors focused on the patent as a way to show how the Kinect works (which it does) after reading it, it would seem that Microsoft is certainly looking to go beyond the Xbox with the Kinect. Take a look at some of the “claims” that Microsoft is making with this patent:
* A method for providing keyboard-like input to a computer system that accepts gesture input,
* Each gestured character comprises an alphanumeric character.
* The input gesture comprises a gesture in a sign language.
* The sign language comprises American Sign Language (ASL).
* The user creates the input gesture using a physical prop.
* The physical prop comprises a keyboard that is not physically connected to the computer system
* The user creates the input gesture by mimicking use of a phantom prop.
* The phantom prop is a phantom ball or a phantom keyboard.
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Full Story: thenextweb.com
Scuba156 released FSD2 Config Editor:
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A application to edit FSD 2.0′s config via a GUI, to help people having issues with paths.
A Content Editor to Co-Exist will be released soon Requires DotNet 4.0
Usage
Just copy your fsd2config.xml from /fsd2data/ and load it into the application
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Official Site: http://code.google.com/p/fsd2configeditor/
Download: here
From gizmodo.com.au:
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Raghu Murthi, the general manager for Natural User Interface Hardware, is holding a Kinect, stripped naked, as a dozen people gawk at its innards. The exposed metal seems cold. He’s telling us about the optical system – how it sees with the three holes in its head that seem like eyes. Without the plastic housing they look like they’re bulging out. We’re at the beginning of day-long tour of Kinect, gathered in the Great Room, the living room you wish you had, but tucked behind a sliding wall inside one of the many food courts on Microsoft’s sprawling campus. 3D sensing has been around for 15 years, Raghu explains. What Microsoft has done, he says, is taken 3D depth-mapping technology that typically costs $US10,000 to $US150,000 and made it at volume, for cheap.
The way the optical system works, on a hardware level, is fairly basic. A class 1 laser is projected into the room. The sensor is able to detects what’s going on based on what’s reflected back at it. Together, the projector and sensor create a depth map. The regular old video camera is held at a specific distance away from the 3D part of the optical system in a precise alignment, so that Kinect can blend together the depth map and RGB picture for dynamic, on-the-fly greenscreening.
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Full Story: gizmodo.com.au
From gamasutra.com:
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Microsoft last week won a court case originating in 2004 that had inventors suing the Xbox maker for allegedly infringing on online multiplayer gaming-related patents, according to court documents obtained by Gamasutra.
In 2004, Peter A. Hochstein, Jeffrey Tenenbaum and patent rights holder Harold Milton Jr. filed suit against Microsoft and Sony, accusing the companies of infringing on the 1994 patent, “Apparatus and method for electrically connecting remotely located video games,” which covers devices that facilitate remote multiplayer gaming.
The judge took issue with the patent’s use of the term “electrical connection” — Xbox Live does not use such a connection for communicating over the service, the court decided.
Sony settled with the plaintiffs out of court in April 2009, but Microsoft continued on with the case.
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Full Story: gamasutra.com
From incgamers.com:
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Microsoft has confirmed upcoming motion controller Kinect uses “less than one per cent” of the Xbox 360′s CPU.
Rumours circulated that Kinect could use as much as one full CPU to run however Ubisoft’s “Kinect expert” put the rumblings to rest.
Ubi’s Frederic Blais discredited the rumour while speaking to Xbox World 360 Magazine via CVG stating, “That’s not true at all. I don’t really know how much I can talk about it but it’s less than 1% [of the CPU's power], or something like that.”
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Full Story: incgamers.com

