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Archive for the ‘XBLA/DLC Tools’ Category

Node21 (Team XeDev) now released XM360 v2.0a to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What’s new/fixed (since v1.9b):
* Fixed RESC ftp command followed by RPTS command (v2.0a)
* Fixed 360 to 360 remote connections (v2.0)
* Added config command WRITE_REPORTS_ON_STARTUP, see xm360.cfg for more details (v2.0)
* Added custom FTP command “RPTS” which will write all 3 reports (v2.0)

Official Site: http://xedev.xbins.org/
Download: n/a (built with XDK)



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Node21 (Team XeDev) now released XM360 v1.9b to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What’s new/fixed (since v1.8d):
* Fixed mass ftp transfers freezing
* Fixed size display of GOD titles
* Added ability to push GOD titles
* Added ability to delete LOCAL and REMOTE GOD titles
* Fixed DLC scene being off by 1 pixel
* Fixed Game Saves scene being off by 1 pixel
* Added display of path to bottom of game saves scene
* Fixed gamesave dates in server (sometimes read wrong date)
* Added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well)
* Fixed sync buttons for GOD content (v1.9a)
* Fixed percentage display when transfering GOD containers (v1.9a)
* Fixed ftp dir listing file timestamps (v1.9a)
* Fixed server for UsbMu0 and UsbMu1 (v1.9b)
* Removed some debugging output from the server when updating XBLA (v1.9b)

Official Site: http://xedev.xbins.org/
Download: n/a (built with XDK)



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Node21 (Team XeDev) now released XM360 v1.8d to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What’s new/fixed (since v1.7):
* Fixed fact that you couldn’t sort by ratings or raters in the collection manager (v1.8)
* Fixed new scraper (1.7b) getting ratings wrong. I made a change to the file format that breaks compatibility with old xbla_titles.csv, so make sure you are not using an old version of the file. (v1.8)
* Fixed initial scan crashing the 360 if there was no existing content.bin file. (v1.8)
* xm360_server is now aware of the last time xbla_titles.csv and dlc_titles.csv were generated. Every 360 that connects to xm360_server will *automatically* update the xbla_titles.csv and dlc_titles.csv on that 360. Furthermore, you can regenerate, or replace those files without stopping xm360_server from running. So, I leave the server running all the time, 24/7. I have scheduled a /X and a /D every night at midnight as well. It’s all invisible without any hands on maintenance. Basically, this feature means you shouldn’t ever have to worry about moving these files to your 360 anymore. On the server, these files should be in the same place as content.bin. (v1.8)
* Also, if you put an xm360.xex in that same directory, xm360 will *also* update itself if the version there is newer than the version that is running. It will automatically restart if this happens. This is a moot feature though, unfortunately. (v1.8)
* A request was made to include the DLC filename for missing DLC in the DLC_report.txt (v1.8b)
* A suggestion from a donater: The first scene now has the ability to seperate GOD from XBLA (use RB to toggle) (v1.8c)
* The server will now wait for you to hit enter after scraping XBLA or DLC (v1.8c)
* The server has a new command line option (/Q) to tell it *not* to wait for enter after scraping. Use this if you automatically scrape every night via a scheduled task, or something like that. (v1.8c)
* After “ATHiEST” leaked version 1.7b, I stopped work on xm360, except to support people who had donated. I’m releasing 1.8d to get everyone out there caught up to what has changed since then. Any future work on XM360 will once again go to people who donated first. (v1.8d)
* Due to a request, after unlocking XBLA, you no longer have to do a full re-scan for content (v1.8d)
* FTP is much faster thanks to the FSD team teaching me to assign threads to a CPU, go DONATE TO FSD PLEASE! (v1.8d)
* Because xm360_server became the only way to update the database, and it doesn’t work on linux. I’ve gone back to including the perl scrapers (but they are still not as good as xm360_server) (v1.8d)

Official Site: http://xedev.xbins.org/
Download:  Here

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A tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

Since its officially released now I have re-added the download link.

Download: Here

Changes in 1.7b

*Fix DLC where multiple DLCs are actually contained in the same file. They will now display properly, get transfered properly, and get deleted properly.
* Fix ignored DLC not being remembered between session. I broken this a couple of versions back, I think.
* Changed code so that if you have multiple files queued up, it will only transfer one at a time. Three at a time was cool, but one at a time is faster.
* Removed the “new unlock” that was in 1.7 until I can get a handle on why it didn’t always work. May be re-introduced later.
* Finally, and maybe most interestingly, the old perl scripts for scraping DLC and XBLA content have been rewritten in C++, and are now included as features of xm360_server.exe

Download: Here

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Node21 (Team XeDev) now released XM360 v1.7 to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What’s new/fixed:
* Fix DLC where multiple DLCs are actually contained in the same file. They will now display properly, get transfered properly, and get deleted properly.
* Fix ignored DLC not being remembered between session. I broke this a couple of versions back, I think.
* Changed code so that if you have multiple files queued up, it will only transfer one at a time. Three at a time was cool, but one at a time is faster.
* Removed the “new unlock” that was in 1.7 until I can get a handle on why it didn’t always work. May be re-introduced later.
* Finally, and maybe most interestingly, the old perl scripts for scraping DLC and XBLA content have been rewritten in C++, and are now included as features of xm360_server.exe
* One of the key features of this is that it is no longer silent while running. It will keep you updated on what it is working on. Sometimes the MS server takes a long time
* to respond, so it’s best to just be patient.
* Also, the first line of the generated CSV file is now the date that it was run on. This allows *subsequent* runs to only UPDATE the content that MS says has changed. This
* saves CONSIDERABLE time. XM360 has been modified to accept CSV file either with the date, or without…so old CSV files (or ones generated by the perl scripts) will not break
* XM360…however, that’s only true of version 1.7b and above…anything earlier will choke on a CSV file with a date at the top.

Official Site: http://xedev.xbins.org/
Download:   Here

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Node21 (Team XeDev) released a new version of XM360, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What’s new/fixed:
* Xm360 now includes a server component (xm360_server) that runs on the PC. Find it in the “server” directory of the archive.
* Be sure to define hdd1: in xm360server.cfg before using it.
* This server component when running, allows you to connect to it as if it is another 360 from within xm360. This allows you to centralize you content on a PC on your network.
* Unlike a regular 360, the server component automatically keeps its content.bin up-to-date when things are pushed to it
* I recommend pushing content to the server from xm360 to begin with to make absoultely certain that it creates the paths correctly on the PC
* xm360 now has very robust FTP job queuing, showing you what’s in the queue, and the progress of each transfer right in the content list.
* Due to the fact that you may want to run the server on a port other than 21, XM360 itself now allows you to specify the port in the “Other XBOX” ftp config section. See XM360.cfg for details.
* Lots of minor fixes in XM360 itself

Official Site: http://xedev.xbins.org/
Download:   Here

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Sorry this is late but didn’t realise it had been released until now, seems that alot of other places didn’t either so meh,  Its here now so download and enjoy!
Version 1.5c– May 7th, 2010

* Fixed Passive FTP mode (it was always disconnecting)

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Node21 (Team XeDev) released a new version of XM360, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What’s new/fixed (v1.5b):

  • * Include DLC located on UsbMUx:
  • * Start all searches at xxx:\\Content\\ instead of xxx:\\Content\\0000000000000000 (game saves) This means a full scan will take longer, but it’s necessary.

Download (1.5b):    Here

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Team-xedev presents
XM360 – By node21

!UPDATE! v1.4b has been released, here’s what’s new:
* Added the ability to specify (via config) where the “content.bin” file is located. This feature, along with a config file here: Hdd1:\config\xm360\xm360.cfg should allow XM360 to run as a LIVE container. See config file for details.
* Fixed bug where the virtual “usb:” device (first found usb device) wasn’t mounted unless you did a “Rescan All”

=-=-=-=-=-=
Version 1.4 — Apr 3rd, 2010
* Since there was actually zero feedback on the “remote” capabilities allowing one XM360 to talk to another one, I’ve stopped working on that feature. It’s all still there, and ripe for improvement, if anyone cares.
* Added ability to sort by locked status in collection mgr
* Added support for overscan via config (see the config file for details)
* Correctly handle 0×7000 content type (GOD/downloads) (only allow launching, don’t show locked state, don’t allow remote transfer) You will have the “Rescan All” for this to take effect.
* Fixed message when unable to write a report (it used to report success, even upon failure)
Enjoy!

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Node21 (Team XeDev) released a new version of XM360.

What’s new/fixed:
* There has been a TON of work put in recently, and I wanted to get a “preview” version out so that I can start hearing the bug reports/feature requests
* Instead of scanning the drive every single time, XM360 now stores the results of the scan in a local file after the scan is completed. This is important for the following reasons: 1) If you don’t “rescan” after you know there have been changes, those changes WILL NOT be reflected in XM360… So, remember to “rescan” if you have added or removed content. 2) Currently, you can’t choose where this file gets stored. It could be slow on a USB stick, and break completely if you try to turn XM360 into a LIVE package.
* There is now major support for transfering content between 360s that are running XM360. Make sure each one has a recent “rescan”. And see the config file for information on how to configure XM360 to find your 360s on the network. You can “push” content to another box, or “pull” content to your local box. All content is displayed with a big “L” if it is local, and a big “R” if it is remote. Currently, this is only implemented for XBLA titles (not DLC or TU yet).
* Transfers are initiated by clicking down on the right thumbstick. Anyone get a better icon for this than the one I made?
* Transfer status is shown at the bottom of the screen. I suggest you don’t do anything *wrong* why the transfer is working (like launching a title). Also, you can start multiple transfers, since it is all threaded…but in this version it really confuses the transfer status at the bottom of the screen.
* A GREAT BIG HUGE thanks to dschu012 of x-s for altering the fetchMS_DLC.pl script. It brings the ability to match DLC based on filename instead of the title that is inside the content (which often didn’t match the marketplace). I had to make substantial changes inside XM360 to use this new format, but it was all worth it. DLC collection management is considerably better because of this. I suggest you remove your dlc_ignored.csv if you have one, and start over. Also, since the format changed, make absolutely sure that if you had an alternate path set up for DLC_titles.csv that you overwrite the file that is there with the one included in this release of XM360.
* XM360 now treats 0×7000 content as XBLA, so the “gameroom”, and other things will show up on the first screen.

!!REMINDER!!: This is a “preview” release. There are a bunch of things left on my list:
*** Add more status when connecting to remote ftp ie.”Fetching Content”
*** Add a better U/I for ftp transfers (instead of using the status bar?)
*** Add display of Local/Remote to DLC and TU
*** Add Transfers to DLC and TU
*** Update the generated content.bin automatically when ftp transfers are done.

Official Site: http://xedev.xbins.org/

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