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XBOX360 USB Pro

Archive for the ‘Misc’ Category

MODFREAKz released a new version of 360 Flash Dump Tool(info), an application that will allow you to decrypt/encrypt and extract various parts of a XBOX360 flash dump and much more!

What’s new/fixed:
* Improved Nand Image detection
* Added support for small XeLL Images (1,3MB)
* Added ability to extract/import Slot0/Slot1 of ZeroPaired Images [XBR/freeBOOT/small XeLL]
* Added ability to detect/convert raw Images (made with external programmer) to proper read format
* Added ability to detect/convert Images without ECC data (made with Infectus device)
* Added ability to extract/import new ‘dae.bin’ file [DvdAuthEx]
* Added support for “Alternate KeyVault” decrypting/extracting
* Added option to rebuild an opened Nand Image with different CPU-Key (Bootloaders/HV and generic files)
* Added option in Settings to allow randomized encryption
* Added option in Settings to allow cut short BigBlock Nand Images (64MB)
* Fixed bug, regarding to saving config block checksum at wrong offset (in rare cases)
* Changed, more accurate file extraction, automatically create subfolders
* A lot of improvements and bug fixes

Official Site: n/a, by MODFREAKz
Download: here
News-Source: xboxhacker.org



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From lovemhz.com
[QUOTE]
It’s been awhile to say the least so thought I would at least come back with a gift. So here it is, the complete collection of all Team Xelove past, present, finished, and unfinished projects with full source code. Hopefully this will help the Xbox 360 scene out a little ;)

Password: <3Zippers
[/QUOTE]

Note: It includes source code of the Team XeLove releases including unreleased W.I.P. emulators for homebrew 360s like Love364 (Nintendo 64), a Playstation1 (PSX) emulator and more ….

Official Site: http://lovemhz.com
Download: here (x-s mirror)



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Scuba156 of Team XeLove released Snes360 Save Game Converter:
[QUOTE]
Snes 360 Game Save Converter can extract the SRM battery saves out of Snes CON saves. It can also inject your SRM battery saves into a Snes 360 CON Save so you can use your save files from another Snes emulator with Snes360.
[/QUOTE]

Official Site: http://code.google.com/p/snes360savegameconverter/
Download: here



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MahoppianGoon released a new version of x360 Music Organizer – a custom ‘mindex.xmi’ file creator.

What’s new/fixed:
* added: Automatically convert ‘mp3, ogg, and wav’ files to WMA!
* added: Automatically rename the ‘mindex’ folder, if it exists in the same folder as the ‘Output Directory”, on your computer!
* added: Update checker in the ‘About’ tab!
* added: Volume and Now Playing menus to system tray icon!
* added: Next, Stop, Pause, Play, Previous buttons to tray icon menu!
* added: System tray icon shows the name and time of the song playing!
* added: ‘Music Player’ (wma/mp3/ogg/wav) in the ‘mindex.XMI Cre’ tab!
* added: Automatically add the converted FMIM->WMA files to the list!
* added: ‘Choose FMIM Folder’ in the ‘FMIM Music Converter’ tab!
* fixed: Songs length number in the XMI file!
* changed: textbox in the ‘mindex.XMI Creator’ tab is now a listview!

Official Site: n/a, by MahoppianGoon
Download: here



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MahoppianGoon released a new version of x360 Music Organizer – a custom ‘mindex.xmi’ file creator.

What’s new/fixed:
* added: open individual wma files!
* added: drag and drop wma files in textbox!
* added: able to change output directory!
* fixed: songs will appear when you select the album!

Official Site: n/a, by MahoppianGoon
Download: here



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MahoppianGoon released x360 Music Organizer v0.01 beta:
[QUOTE]
Here is a small program I’ve been working on only since July 4, 2010.
It was originally going to be a music organizer for custom music on your Xbox 360, but I soon realized how difficult that ‘mindex.xmi’ is to read, so I gave up on that for now.
Right now it just creates a NEW ‘mindex.xmi’ file and the ‘FMIM’ music files. (maybe one day it will be a full music organizer, don’t know just yet)

Description:
+ Create a custom ‘mindex.xmi’ file and ‘FMIM’ music files!
+ Automatically creates the ‘mindex’ and ‘media’ folders!
+ Creates a NEW ‘mindex’ folder and ‘mindex.xmi’ file, so backup your current ‘mindex’ folder on your Xbox 360 first!
+ Tested with 50 songs, and all worked perfectly. So you should be able to add as many songs as you have space (limit might be 25,000)
+ Even though you can only add 1 artist/album right now, you could use the ‘Filename’ as the ‘Song Title’ and then make Playlists.
[/QUOTE]

Official Site: n/a, by MahoppianGoon
Download: here

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Xerax released Freehood360 v1.0 RC1 to be used with homebrew360s:
[QUOTE]
About
I made this application since I wanted to give the JTAG community the ability to use official tools and tools the lucky Devkit owners can have. I started coding in Early may 2010 and development got a bit slow due to many things; Exams, Busy with my Fiance, Reach Beta, Mapping Plugins for Reach, Other projects, Lazyness and other stuff. Also a huge problem of not being about to rig my dev up to be able to test and not having a JTAG so development of the browser was restricted to coding on friends computers VIA Teamviewer. Then the added bonus of the second i finish school and can really press on with coming, Micrsoft decided to Brick my Dev, so i had to go back to developing over Teamviewer.
But i managed to pull my finger out and deliver this application. I hope you enjoy it and i might be releasing more features and updates depending on if you guys want it and how busy i become with more advanced school over the next two years, Who knows?
I hope you enjoy and i suppose here is my gift to the JTAG Community.

Features in RC1:
- Add/Edit/Removal of Devices in the Applcation.
- Ability to browse files on all devices in or on the xbox (Hdd1, HddX, Flash, Usb[i], Memcard[i] ect)
- Look and feel of Xbox 360 Neighbourhood in the Xbox 360 SDK
- Download and Upload files directly to the Device.
- Supports Infinite amout of JTAG’s (But who has more than 10 at the most… lol.)
- Support for Development Kits (Reviewer, Test, Stress Test, Demo ect)
- Exception catching, so it shouldn’t be a bitch and through a emo fit if you do something stupid.
- Creation of Folders
- Creation of Text and INI files
- Many More…
[/QUOTE]

Official Site: n/a, by Xerax on forums.xbox-scene.com
Download: here



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Team Trinity released TrinityGameRipper, an Xbox1 Game Ripper for homebrew 360s:
[QUOTE]
How to use:
* Place the .ttf and the .xex file in a folder where you want the game to be ripped to.
* Run the .xex and press X for the game to be ripped or A to return to the dashboard.
* It should create a folder based on the title of the game (Reads title from the .xbe) and then dumps all the game files off the disk.

It has been tested with Forza, Splinter Cell, and Halo 2 and can be used with Xbox 1 originals and backups.

It also creates a log file when it’s all completed.
[/QUOTE]

Official Site:   Team Trinity (thx to WarriorSan for the news)
Download:  Here

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XPowerPlay 0.2a

by the2000

================================================================================
About:
================================================================================
XPowerPlay is a simple plugin loaded by DashLaunch in order to enable memory
patching in real time while a game title is loaded in the Xbox360 environment.

Download:  Here

Read the rest of this entry »

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From xbmc.org:
[QUOTE]
XBMC (XBMP really) started as a program for modified XBOX consoles. In the following years, XBMC has grown into a multi-platform, multi-architecture media center that runs on most standard hardware. The hardware and legal limitations of the XBOX were always a concern and the Team has instead focused on running on the hardware that most people already have.

The last official release for the XBOX by the XBMC team was Atlantis, over 18 months ago. Since then, one brave soul (Arnova) has been merging code from the main codebase into the XBOX branch in our repository. Because there were many users out there that took advantage of these updates, we had no problem with this.

But times have changed. The XBOX has hard limits for what it can handle. Some users are satisfied with these limits, and we encourage them to use XBMC there if they are happy. But it is a popular misconception that official XBOX development is still taking place by the team, so we have decided to set it free. We have enough on our plates already, and worrying about a deprecated platform just increases our workload. A few days ago the XBOX branch was finally removed from our subversion repository.

But loyal XBMC for XBOX users fear not! In addition to his role as an XBMC developer, Arnova plans to continue development on the XBOX — just not here. You can find the new project’s home at sourceforge. We’re leaving it in his hands to decide how to handle the project’s administration. How he manages the forum, bug tracker, scm, developers, etc. is up to him. In other words, don’t complain to us ;-)

In order to help users to find relevant help and discussion, we will be making the XBOX section of our forum read-only on Monday, June 07. It may be moved in the future, but for now it will stay for reference. This also means the end of XBOX support in the wiki and IRC. Arnova has requested a snapshot of the wiki that he may host if he wishes as we begin to prune XBOX-specfic information from ours.

We wish Arnova and the project the best of luck as we bid a fond farewell to a big part of our past.
[/QUOTE]

Official Site: http://xbmc.org

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