Archive for the ‘Emulators’ Category
From lovemhz.com
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It’s been awhile to say the least so thought I would at least come back with a gift. So here it is, the complete collection of all Team Xelove past, present, finished, and unfinished projects with full source code. Hopefully this will help the Xbox 360 scene out a little
Password: <3Zippers
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Note: It includes source code of the Team XeLove releases including unreleased W.I.P. emulators for homebrew 360s like Love364 (Nintendo 64), a Playstation1 (PSX) emulator and more ….
Official Site: http://lovemhz.com
Download: here (x-s mirror)
Scuba156 of Team XeLove released Snes360 Save Game Converter:
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Snes 360 Game Save Converter can extract the SRM battery saves out of Snes CON saves. It can also inject your SRM battery saves into a Snes 360 CON Save so you can use your save files from another Snes emulator with Snes360.
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Official Site: http://code.google.com/p/snes360savegameconverter/
Download: here
The Logic Sunrise team released a new version of FBAnext for homebrew 360s.
What’s new/fixed:
- Improved performance on Sega X-Board/Y-Board drivers
- Misc Skin fixes
- Y button in ‘Adjust Screen’ mode will reset the screen to defaults
- Fixed Hide Children issue when CPS3 is selected
- Added caching in UI. Menu navigation should be faster.
Official Site: logic-sunrise.com
Download: n/a (built with XDK)
The Logic Sunrise team released a new version of Fbanext for homebrew 360s.
Waht’s new/fixed:
- Added 68000 overclock option
- d_aerofgt endian fixes
- Added filter for ’3 or 4 player games only’
- Added ‘Hide Child Roms’ Option
- d_unico fixes (Zero Point/Zero Point 2)
- d_f1gp fixes
- Fixed analog in opwolf/spacegun/seta deer hunter games (Arkanoid still not working)
- d_snk68.cpp – IkariIII fixes
- d_kaneko16.cpp – fixed crash with The Berlin Wall
- Menu now saves the last rom and hardware filter you were on
- fixed crash in d_hellfire.cpp
- f1dream, tigerroad fixes
- BC Kid fixes
- Updated font
- Added Left Trigger/Right Trigger buttons to input config
- d_wwfwfest endian fixes
- Cave – fixed palette issues with Power Instinct 2, Power Instinct 2, Gawange
- Fixed crash issue with some System16 games
- fixed gfx sprite priority issue with CPS1
- fixed reset on pause
- Analog stick 3 no longer controllers player 4
- endian fix for Pang 3
- Fixed slowdown issue on European Region Megadrive Roms
- Added support for Arcade Sticks. The stick will be auto-detected and Back + Start buttons will bring up the In Game Menu
- Added Screen adjustment. If you use an arcade stick hold ‘B’ and moving the stick will stretch, or just the stick to move the screen.
- Fixed d_toki.cpp
- fixed issue with JAMMA NeoGeo Roms
- chelnov fixes
- Added default button mapping option
- FBANext will now display an error if you have a bad rom.
- Fixed issues with Wrestlefest
- Expermental OpenMP support added in some Taito Drivers. ChaseHQ went from 30->60fps without filters. More optimizations will be done in further releases.
Official Site: logic-sunrise.com
Download: n/a (built with XDK)
Ced2911 from team Logic-Sunrise announced they are currently working on a PlayStation1 emulator for homebrew/jtagged 360s. The emulator can currently already run almost at full speed [60FPS], but there’s still much work do to for emulating sound and correcting bugs.
As there is still much work to be done, there’s currently no official planned release date. We’ll keep you posted!
Official Site/First Screenshots: xbox-360.logic-sunrise.com
A new version of Snes360 has been released – which is of course a Super Nintendo emulator for homebrew 360s.
What’s new/fixed:
* Code optimizations (v0.31)
* Added EPX Software filter (v0.31)
* Added Reset Option in pause menu (v0.31)
* Added Screen Resize option in pause menu (v0.31)
* Threaded SRAM autosave. (no more stutter!) (v0.31)
* Fixed input lag issue with wireless controllers (v0.31)
* Fixed graphic glitch issue with Metroid, DKC etc (v0.32)
* Aspect Ratio setting now saved correctly. (v0.32)
Todo:
* Favorites
* IPS Patches
* Cheats
Download: Here
LSteam released the first public Beta of FBNAext:
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On 4th Oct 2002, Lantus and TMaul coded and released the original FBA-X(info) Beta 1 for the Xbox. Almost 8 years later the old team has reformed and in association with Logic Sunrise is proud to present FBANext – FB Alpha for the Xbox 360.
LoveMHz posted new updates about his N64 emulator for homebrew 360s on his blog:
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I honestly don’t know what to say, besides fuck yeah! It’s been a long day of coding and hopefully Love364 is getting near finished for it’s first release.. Check back soon for more updates.
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Official Site: http://lovemhz.teamxelove.com
The first public version of Visual Boy Advance 360 has been released:
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Visual Boy Advance – Gameboy Advance Emulator
VBA is the best and most popular Gameboy Advance emulator around. Emulates GBA, GBC, SGB, GB roms!
About
Visual Boy Advance 360 (VBA360) is a Xbox 360 port of VBA-M from svn version r945. Credit must go to the original authors for their hard work.
Some code parts of VBA-GX are used in VBA360. Credit to the VBA-GX coders for their hard work.
VBA360 uses libSDL360x (SDL libraries for the Xbox 360)
Features
- Gameboy Advance/Gameboy/Gameboy Color/Super Gameboy emulation
- Graphics/Sound/Controller support
- Savestate and Battery save support
- Enhanced Graphics Filter support
- Bilinear/Point hardware filtering
- Compressed Rom Support (.zip, .7z)
- Favorites Support
- Supports 64k/128k Flash Saves
- Source Code has been provided for your amusement.
- Turbo support (Right Trigger)
- Activate In game menu via right thumbstick.
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Blackaddr released a new version of the Xbox 360 SMC I/O Config Utility – a simple utility to reconfigure output pins on the SMC that are used to execute the JTAG transaction to the GPU. It is used to research and fix problems caused by sharing SMC output pins, or caused by the bit timing of the JTAG data.
What’s new/fixed:
* Linux version is now included. Compiled with G++ on Ubuntu.
* This version has very minor updates. I’ve added an interactive mode for those who like multiple choice. This is to be more newbie-friendly.
* The program now supports modifying SMC files that have already had the I/O changed, so you don’t need to keep feeding it the original when testing different configurations.
Official Site: n/a, by Blackaddr
Download: Here




