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Archive for the ‘Dashboards’ Category

Here are some videos and pictures to whet your appetite for a bit:

Videos:



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Helldoc reports about the progress made to the upcoming FreeStyleDash v2.0 on his blog by taking a look at the (internal) 7/5/2010 SVN build:
[QUOTE]
Testing is underway and things are looking amazing!! There’s still some visual issue: A tab sometime appears blue, seems to be some threading issue with our skin xml loading… If your content list is pretty much empty issues is not seen….

Copy DVD is working fine, but skin needs some work.

In the profile tab, the gamertag is misaligned.

HTTP downloader is 100% stable, all of my content seems to get scanned fine ( i got lots of extracted games and xbla games. GOD and homebrew should list fine too, will test later.

About the SVN log not working anymore, it seems like there some issue with our website, just go to http://trac.teamfsd.com/log and you’ll see whats going on.
[/QUOTE]

Official Site: helldoc.blogspot.com



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From Helldoc’s Blog:
[QUOTE]
FSD 2.0 project is still alive even thought its been a while since it has not been updated. I’m currently starting cleanup work to get a functional version out.

I think this lack of updates was also due to some lack of communication between the team… Some weeks ago we were really near of an alpha release, like 2-3 days. Only some minor GUI works was left to be done. Then we all started doing some need things we thought well be useful and the whole thing started crumbling and seems like nobody wanted to take the time to fix it.

In the next few days, I’ll try to get a clean, fully working build that you all can use.
This build will probably have every extra features off or non-fully functional but it will list games in a neat way and run them properly.
[/QUOTE]

Official Site: http://helldoc.blogspot.com | http://code.google.com/p/freestyledash/



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Team XeDev released a new version of Dash Launch, which will allow you to boot your jtagged Xbox360 directly into homebrew software:
[QUOTE]
At time of this writing, this is ONLY compatible with freeBOOT 0.03x releases built with the included patch set which expects launch.xex to be installed to system flash.

Overview – what it does
- It will launch a XeX or CON file from the path you specified in the launch.ini as long as it’s a valid boot path
- Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini
- allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named “kxam.patch” and be no larger than 0×4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but use real virtual address rather than offset (address – 0×80000000)
- with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together

Known Bugs
- will very rarely wind up at NXE, usually related to ODD activity

What’s new/fixed:
- added other devices for launch targets
- added flash for location to load launch.ini
- added flash installer supports flashing launch.xex and launch.ini
- with help of freeboot patches, fixes issues with xbox1 emulator on memory unlocked patchset
- overhaul ini parser with simpleIni, support for most buttons and a default
- added dll/plugin loading support
- added hooking/return to launch app instead of NXE (hold RB to bypass)
- added kernel/xam boot time/one time patch engine
- added export to allow the loading of other system modules
[/QUOTE]

Official Site: http://xedev.xbins.org/ (thx to WarriorSan for the news)
Download:  Here
Full Readme: xbins.org

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The JS-TEAM released a new version of XexDash, an alternative dashboard for homebrew 360s.

What’s new/fixed:
* Fix bugs
* Fix Fan speed control

Official Site: http://xbox.betalog.com
Download:   Here

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Here is a video showing multiple instances of the player 1 avatar.  The left avatar is on an autorotate with an XuiProgressBar element using a keyframe animation to loop the changing of the value.

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From teamfsd.com:
[QUOTE]
Here is a short clip showing Avatars in freestyle dash. There are lots of options available to skinners when creating their own themes. You can rotate the avatar with a XuiSlider, you can auto rotate the avatar with an XuiProgress bar giving preview or user control of the avatar. You will also be able to create an avatar scene to show player 1 through 4 or create a randomly generated avatar.

[/QUOTE]

Official Site: http://www.teamfsd.com

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From teamfsd.com:
[QUOTE]
Here are some more preview shots for upcoming 2.0, we will be releasing an alpha shortly (no definite date so please do not ask). The team is working hard completing the TODO list.

To reply to a few emails and comments.
@ “Release date?”
There is no release date, this is a hobby, we code when we have time, we add things when we have time. We’ll release it once we all feel that it is stable enough for most end users.

@ “I wanted a custom dash not some NXE Clone”
This is a custom dashboard, nothing about it is a clone, what you’re seeing is the skin, which we chose to make it NXE like because that was the main goal, to make a nice clean dashboard with everything that is existing, with features that are geared towards a jtagged xbox.

@ “SVN Access?”
We had big ideas and big changes were needed to be made to the source to accomplish the task. Which meant lots and lots of bugs, that we did not want to support since most of the ideas were ideas we didn’t know we could do. It will be open again once 2.0 has hit alpha or beta stages.

@ “Where can I donate?”
No where, at the moment, there is no set system for us to take donations where it would be fair to everyone who’s contributing to the project. If you want to donate some money… there are lots of charities out there that you can donate too. We may be open to donations one day for us to purchase dev kits, or for hosting/space/bandwidth, but as of this very moment, my server does the job fine.

@ “Can I translate to .. … … ?”
Once we have the framework in for multi-language, you can certainly help translate to X language.
[/QUOTE]

Official Site: http://www.teamfsd.com



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I did finally figured out some stuff that been anoying us for a while yesterday!
There was a random freezing issue in the boot process and the game list was behaving really weird (games with no title…).
This being fixed will really change FSD 2.0 development to 2nd gear!

Another issue that i fixed yesterday is the string convertion problem : remember those gamelist screenshot with some square instead of special char?
This was caused by a bad string to wide string convertion. We were still using the code from original author, and while it work, it doesnt support special char.
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This is from helldoc’s dev blog !!

FSD 2.0 r643

I did finally figured out some stuff that been anoying us for a while yesterday!
There was a random freezing issue in the boot process and the game list was behaving really weird (games with no title…).
This being fixed will really change FSD 2.0 development to 2nd gear!

Another issue that i fixed yesterday is the string convertion problem : remember those gamelist screenshot with some square instead of special char?
This was caused by a bad string to wide string convertion. We were still using the code from original author, and while it work, it doesnt support special char.

Read the rest of this entry »

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