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================================================
Team XeLove Presents:
================================================
XeBoyAdvance – VBA based GBA Emulator for the Xbox 360.
Website: http://lovemhz.blogspot.com
IRC: #XeLove, EFNet

================================================
Information:
================================================
Hey, it’s LoveMHz here again from Team XeLove to present are fantastic emulator XeBoyAdvance.
A lot of work has went into this port. The 360 is a wonderful platform, sometimes it’s a pain,
but none the less, we have achieved high goals for GBA emulation on it. So far we’ve spent about
2 months on this port. Work so far has been done on a retail console, therefore it has really
slowed down the process. Soon we will release the payment details for people that want to donate.
So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX to just name a few) then
please donate. And ofcourse none of this would possible without the support of all of you.

Thanks and feel free to join us on IRC, #XeLove on EFNet. I also enjoy free blowjobs, thanks for reading this.
================================================

================================================
About VirtualBoyAdvance:
================================================
It’s been a real pleasure to have worked with such a great code base and the people whom are still active
within the group. Without them none of this would be possible. *Even if they do like to stab me in IRC*

Wikipedia – “The VisualBoyAdvance project was started by Forgotten.[6] When this person left the development
of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. Development on the
original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions
were made by various developers in the years since then.”
================================================

================================================
New Features in XeBoyAdvance 0.2
================================================
[+] Added Fastword – Right Trigger
[+] Added Left Thumb Stick as DPad
[+] Screen Calibration
[+] Fixed “Double Click” Effect in Menu
[+] Fixed Speed Issues
[+] Fixed Graphic Bug in Metroid
[+] Save Game Preview
[+] Autofire, A Autofire = X and B Autofire = Y

Screen Calibration

Hope you guys like this release as much as the last. This time I’ve added a few good number of features that where requested. Hope you enjoy them as much I do. As with the last time, please let me know of any issues/bugs. ;D

Thanks, for the support guys.
<3 LoveMHz

Xbins:
http://www.xbins.org/nfo.php?file=xboxnfo1801.nfo

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================================================
Team XeLove Presents:
================================================
XeBoyAdvance – VBA based GBA Emulator for the Xbox 360.
Website: http://lovemhz.blogspot.com
IRC: #XeLove, EFNet

================================================
Information:
================================================
Hey, it’s LoveMHz here again from Team XeLove to present are fantastic emulator XeBoyAdvance.
A lot of work has went into this port. The 360 is a wonderful platform, sometimes it’s a pain,
but none the less, we have achieved high goals for GBA emulation on it. So far we’ve spent about
2 months on this port. Work so far has been done on a retail console, therefore it has really
slowed down the process. Soon we will release the payment details for people that want to donate.
So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX to just name a few) then
please donate. And ofcourse none of this would possible without the support of all of you.

Thanks and feel free to join us on IRC, #XeLove on EFNet. I also enjoy free blowjobs, thanks for reading this.
================================================

================================================
About VirtualBoyAdvance:
================================================
It’s been a real pleasure to have worked with such a great code base and the people whom are still active
within the group. Without them none of this would be possible. *Even if they do like to stab me in IRC*

Wikipedia – “The VisualBoyAdvance project was started by Forgotten.[6] When this person left the development
of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. Development on the
original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions
were made by various developers in the years since then.”
================================================

================================================
Features:
================================================
[+] Full speed GBA Emulation
[+] Screenshot output
[+] Save/Load States
[+] Ingame Menu via L+R Stick Click
[+] Spanish and Italian Lanague Support

================================================
Todo:
================================================
[-] Add Cheat Code Support
[-] Software Filters
[-] Display Settings
[-] GB ROM Support
[-] And alot more.

================================================
Controlls:
================================================
Dpad -> Dpad
A -> A
B -> B
L -> Left Bumper
R -> Right Bumper
Start -> Start
Select -> Back
Menu -> L+R Stick Click

================================================
Credit:
================================================
uberfry – Help with XUI and Italian translation
el_aprend – Spanish translation and beta testing.
[c0z] – Support with XeDebug.
sascoo – Help with XeDebug.
BLAZE – Web Hosting and IRC Support.
lantus – SDL Port, thanks for the audio code bro ;)
mastag22 – Donation. Thanks for helping me get in the scene when no one else would ;)
Icekiller – Team Leader, thanks for the support.
dstruktiv – Support, code, and pretty much alittle of everthing.
deadlydat – Support ;)

================================================
Greetz:
================================================
[c0z]
Sonic-Iso
sascoo
Xanax
lantus
mastag22
PolyMorphiK
el_aprend
EMAXX
NoRemorse
Cr4zi3
dstruktiv
BLAZE
HoRnEyDvL
AnnexxEmpire
c0nd0m

Xbins:

http://www.xbins.org/nfo.php?file=xboxnfo1800.nfo

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First off, sorry for the lack of updates.. Been terrible busy with issues going on in my personal life and also been working on XeBoyAdvance(More details about that tomorrow).

I thought I would share with everyone some code I wrote awhile back for decrypting GTA:IV missions files. Hopefully it will help someone ;)

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I’ll be back later…

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I’m proud to finial release the first version of OpenJazz360, based off of the OpenJazz project. As stated already this is the first version so please don’t kill me if you run into any bugs. Simple just leave me note in the comments.

About:
Jazz Jackrabbit is a platform game produced by Epic MegaGames. The game features six episodes; each episode consists of three worlds, with two levels and a boss level. Jazz has a life bar; when enemies shoot or come in contact with him, he loses health that must be replenished by collecting carrots. If his health falls to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also, instead of jumping on enemies Jazz must shoot his enemies with a blue gun he always carries. A variety of different bullet types can be found in the game and do varying amounts of damage.

Install:
Run like any other XEX on your 360. The shareware files are included. If you own the full game simply copy the files into the OpenJazz360 folder.

Greetz:
IceKiller
BLAZE
ScrawnyB
Sascoo
AU Andy
Alias
AnnexxEmpire
Lo$er
SonicISO
Uberfry
and many many more. (Sorry if I forgot you again)

Coded by: LoveMHz of XeLove
Site: http://lovemhz@blogspot.com/

Update: It’s up on Xbins so go grab a copy and get to playing.
http://www.xbins.org/nfo.php?file=xboxnfo1793.nfo

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First off I want to give huge props to sascoo for his work on porting XeDebug to C# and doing a amazing job of cleaning the code up (Both on the server and client side).

Now about XeDebug.. I personally haven’t had much time to work on XeDebug lately, despite wanting to finish it up and add more features. But it seems like I don’t have much of an option seeing as Jazz Jackrabbit is simply being a pain in the ass to debug..

Well today I have successfully got the XeDebug plugin for Visual Studios finished. Now off to add variable watching and maybe a few more surprises before releasing the next version. Note none of this would be possible without the support and help from sascoo. Thanks bro E>

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That’s right, we need your help! So check out our friends at ElectronicsMod, seriously they have the love ;) By ordering with them not only do you get quality products, but you also help XeLove reach it’s goal of being able to purchase a Dev 360.

Thanks for the supports guys.

Note on Jazz Jackrabbit. The two bugs I was talking about yesterday seem to be a bigger problem than I originally thought. Luckly they are the same fault, but it’s being a bitch to debug. A dev 360 would help me resolve this bug in a matter of minutes. I’m currently a few hours into debugging… Well that seems like enough for today :P

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Nothing much else to post for today. Jazz Jackrabbit makes it ingame now, but still having issues with the controller. If I can’t sort it out tonight then it’s back to work on XeDebug for abit.
Update:
I’ve managed to sort out the controller issues. (Issue with threads, whoops ^_^). Now I’m down to two bugs. Dieing and beating the level both cause crashes. Not that huge of a bug, in terms of fixing. So hopefully if everything goes as planned then OpenJazz360 will be released tomorrow.

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Well not too much to post today, but to keep with my goal of posting atleast once a day I thought I would give everyone a little teaser. The screen capture above is from Xbox360 running through my capture card.

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Well I’ve had more time to play around with my Skype Phone today. Pretty much all of the reverse engineering is done. Screen drawing, keypad input, and LED are all documented.

KEY_TopLeft1 = 00 01 01 00 01 01 01 01 01
KEY_TopRight1 = 00 01 0D 00 01 01 01 01 01
KEY_TopLeft2 = 00 01 02 00 01 01 01 01 01
KEY_TopRight2 = 00 01 0E 00 01 01 01 01 01
KEY_CenterUp = 00 01 13 00 01 01 01 01 01
KEY_CenterDown = 00 01 16 00 01 01 01 01 01
KEY_1 = 00 01 03 00 01 01 01 01 01
KEY_2 = 00 01 09 00 01 01 01 01 01
KEY_3 = 00 01 0F 00 01 01 01 01 01
KEY_4 = 00 01 04 00 01 01 01 01 01
KEY_5 = 00 01 0A 00 01 01 01 01 01
KEY_6 = 00 01 10 00 01 01 01 01 01
KEY_7 = 00 01 05 00 01 01 01 01 01
KEY_8 = 00 01 0B 00 01 01 01 01 01
KEY_9 = 00 01 11 00 01 01 01 01 01
KEY_Astk = 00 01 06 00 01 01 01 01 01
KEY_0 = 00 01 0C 00 01 01 01 01 01
KEY_Pad = 00 01 12 00 01 01 01 01 01
KEY_F = 00 01 1A 00 01 01 01 01 01
KEY_Mute = 00 01 1B 00 01 01 01 01 01
KEY_RELEASE = 00 01 00 00 01 01 01 01 01

Byte 1 – First Nibble
bit 4 = Backlight — Value 8
bit 2 = Red Light — Value 2

I started talking about the LCD in yesterday’s post, but seemed to have had a few mistakes in the documentation. These have been fixed in the first. I decided to draw up alittle chart to help describe the block draw format of the Skype Phone even more.

Also I’ve managed to port a simple Chip8 emulator to the Skype Phone. Pretty much still an alpha version at the moment though. Due to it only draw to one forth of the screen (64×32 the native resolution of the device.), but neither the less it’s a steps forward. Below are a picture of Blinky, PacMan clone, running. **Sorry for the blurry photo. I’ll take a better one later**


Source Code:
http://www.digitalreality.co.nz/xbox360/dev/XeServer/USB_Phone.rar

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