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Team Squirt has returned and officially announced that their Squirter Dongle will arrive next month in June.
Of course Team-Xecuter is rockin’ hard-core with their line-up of products, but The Squirt team is fighting back to say they’re not done squirting away, and they have produced a video showcasing their new product called: The Squirter Dongle.
This dongle basically allows to dump/write your Xbox 360 NAND without any need of PC connected to your 360, or other special tools, as the dongle has its own OLED screen, which walks you thru the baby steps in RGH’ing your Xbox 360 console all by its own ‘dongle’ self!
The Squirter dongle also seems to offers 360 console hackers the possibility of running homebrew apps, as you can see in the video with their "Snake" app.
But when the need rises you will sadly have to borrow your friend’s PC to update your Dongle via USB to get a fresh load of files!
SQUIRTER DONGLE
specifications:
- MCU 32 Mhz cortex M3
- 128Kb ram – 512 Bytes Flash
- Storage microSD slot
- Input micro joystick
- USB host / device
- SPI / Parallel / Jtag – configurables GPIO ports 12 pins
- NFC (Near Field communication) read write rdif tags and wireless communication between devices (just put near 10 cm)
- OLED 1.5” screen
- Internal buzzer audio
- Software: Open platform !!! all can develop on this device
- Size: 5cm diameter x 1 cm
Right now the software available is:
- Squirter: SPI read / write software
- ACTEL FLASH: all actel family programming
- XILINX FLASH: all Xilinx family programming
- GAMES demo: lot of demos games with good examples for developers
- TOOLS demo: many demo softwares (mini oscilloscope etc)
We are working to improve scripts and automatic tools for many many uses…
Watching the ‘Squirter’ in action below, just might make you wet your pants, but you need to hold out to June to get your own dongle!
OFFICIAL SITE: http://www.360squirt.com/
NEWS SOURCE: The Squirter Dongle will arrive this June (via) MaxConsole UnderGround
Our thanks to ‘Robe24′ from @MaxConsoleTweet for this news tip!
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Team-Xecuter has announced the first batch of the Xecuter Demon Slim has completed production this weekend.
TX has finally pass all the needed testing and design changes and the Slim DemoN module is rolling off the production lines with the Phat would to be started this Monday, so it will not be long before you see the amazing dual-nand devices for sale at your local reseller!

Forget any other cheap dual nand device you see on the market, the DemoN blows them all out of the water. Some teams brag about NAND R/W speeds of just over a minute…..try 20 seconds
Our team of developers and beta testers include high ranking members of the 360 Linux scene to make sure that this is the defacto Dual Nand device for every 360 user from beginner to advanced.
These are being sent to our crew of beta testers who will put every fix, tweak, enhancement and new feature through it’s final paces. We have so much planned for the DemoN in the future, the base unit is just the beginning, wait until you see all of the addons and software tools we have coming – we’ve worked REALLY hard to make this as solid and as future proof as possible, it really is a clean well crafted product and we are very proud of it, it’s been an awesome team effort to get this done right – much more to come !
According to Team-Xecuter, prices & specifications will be announced very soon, so remember to stay tuned to 360Crunch for more TX news!
NEWS SOURCE: Xecuter DemoN now in production (via) MaxConsole UnderGround
Our thanks to ‘Gauss’ from @MaxConsoleTweet for this news story!
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The latest version of the Xecuter CoolRunner Rev C will be finally shipping this week and only at $19.99
Team Xecuter has announced that their new Xecuter CoolRunner Rev C, is already in production and it will start shipping out this week to all major Xecuter resellers, and the suggested list price is ONLY $19.99
For more information on the official specs of Rev C, just review their ad below:

NEWS SOURCE: TX CoolRuuner REV C now shipping (via) MaxConsole UnderGround
Our thanks to ‘Gauss’ from @MaxConsoleTweet for this news story!
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Version 0.94 of Xbox 360 Multi Builder has been recently released by RogerO with some new features.
Some people here on ‘PS3Crunch’ will remember ‘RogerO’ as one of the first great ‘homebrew authors’ for the PS3 ‘scene’ with the release of his ‘backup manager’ and other useful tools, and now with the advancement of the RGH for Xbox 360 systems, he has been taking his great coding skills in releasing apps to make it easier for everyone to correctly flash their X360 model with the right patches, and ‘Xbox 360 Multi Builder’ is that kind of program, a GUI evolution of his earlier ‘Easy ggBuild’ app.
With this app you can quickly create GGbuild, Fbbuild, Ecc & Retail images. If you don’t supply the CPU key a "image_00000000.ecc” file will be created and if provided, the app will create a hacked nand to Jtag or RGH in 14,719 kernel with patches for Dashlaunch XeLL and Reloaded.
Changelog:
- Updated to v1.02.477 xeBuild with FAT/14717/14719 Support for consoles.
- Updated to latest version 3.00 Dashlaunch beta.
- Added Full Support for FAT v2.0 RGH Dual CBs (4575,4576,4577,5772,5773,6752 , 6753)
- Added function to check automated year the boot-loaders version and select the proper version of RGH needed.
- The WinXP-compatible “. exe” is included in the install – (For Those Who Have Antivir the problem, You Can Manually delete it)
NEWS SOURCE: Xbox 360 Multi Builder v0.94 (via) MaxConsole UnderGround
Our thanks to ‘Robe24′ from @MaxConsoleTweet for this news tip!
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The Team Xecuter has released a new version of its popular PCB for unlocking Liteon DG-16D4S drives on Xbox 360
Team Xecuter has released a new version (revision sounds better) of its Liteon DG-16D4S Unlocked Replacement PCB solution.
The main difference with the old one is that it now has the unlock switch moved to the outside of the DVD drive for easy access without tearing apart the drive each time you want to press the button.
After many requests from resellers and customers we have added a small upgrade to the next batch of Unlocked PCB’s
Known as version 1.1, the new TX Liteon DG-16D4S Unlocked Replacement PCB now has the unlock switch moved to the outside of the DVD drive so you can easily lock/unlock the write enable without having to take the drive apart.
We have also included LED’s to indicate the boards WE status.
Due to it’s huge success and ability to buy larger quantities of IC, we have also been able to lower the price by a massive $10 so the MSRP is now only $59.95.
Stock has already started to arrive at resellers so you don’t have to wait to buy one.
More info in the link below.
NEWS SOURCE: http://www.team-xecuter.com/forums/s…ad.php?t=86176
Our thanks to ‘Kaos2K’ for this news update!
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Team Glitchip has released it brand new product, the x360DNA Dual Nand.
Even more good Xbox 360 scene news this morning.
Team Glitchchip has informed the world recently about their new product they have released, the x360DNA a Dual NAND Add-On for those that want to hack their Xbox 360 consoles but have options to switch kernal’s and best part it’s all controlled with the Sync button.
Pretty cool!
Here is the Google Translated version of the new in its French website:
This addon is coupled with a chip Glitch to take advantage of a dual boot Glitch / Xbox Live, or Glitch / Dev.
Here are the functionalities of x360DNA v1:
- No break trail for the EC, or on foot to lift the nand
- Automatic management of disabling the chip x360Glitchip Glitch with v1.4 and v2.1 x360Glitchip
- No clip to con
- A real good quicksolder for simple installation and robust For Slim (FAT For a wired installation is required)
- Selection super simple via the sync button
- No button off
- No need to stay long on the second sync button during startup
- Automatic reset SMC Management
- No unnecessary integrated SPI would increase the final price
- The son and supplied pre-welded on the chip
And some exclusive functionalities:
- Function write protect the nand for the paranoid (Easily deactivated same console on)
- Function nand hot swap, to switch to nand without risk, even console turned on. (For expert)
Coupled with a x360Glitchip v2.1, you can choose to simply clean your nand nand on internal or external on the nand.
Usage of ULTRA is simple!
Console off:
Press a button once a sync on the ROL LED lights indicating you are on the external nand.
Press again once the Sync button, the LED goes out again you switch on the internal NAND.
The choice of the nand therefore comes down to pressing the sync button, then press the power button to turn the console
Console turned on:
Press about 4s on the Sync button, an LED lights on the ROL, you can release. You just switch to STDBY:
- If it is fixed is that you are on the external nand
- If it flashes is that you are on the internal nand
Simply pressing the Sync button makes you change nand hot.
Press again to exit 4s STDBY.
Please note, that in the mode STDBY the nands are not write-protected. Coming out of fashion STDBY, they are again protected.
FAQ:
- How to flash the nand external and / or the internal nand via SPI?
- Console off, simply select the nand to activate. Led off = Nand internal / external LED on = Nand
- How can my chip Glitch turns off so that my nand clean start?
- On x360Glitchip v1.4 and v2.1 x360Glitchip, one wire is needed between the chip and the addon.
- Do I get to choose where to put my nand glitchée?
- On x360Glitchip v1.4, the nand glitchée be on internal nand, nand and nand clean on the outside.
- On x360Glitchip v2.1, you can choose just over the bridge DNX. DNE = Glitch on external nand, DNI = Glitch on internal nand
- Why not put SPI?
- Simply because it is no longer useful once the change implementation and for the price. Indeed, even after an official update,
and even after evolution of the CB, the Xell will run FOREVER.
- What is the mode STDBY?
- It toggles the nand hot to use. This is useful for example to dump the nand home after an official update via xell …
- How does the protective function of writing the nand?
- It is activated by a bridge chip on the WPE. Nands off the console are not protected. Once you switch on the console, they are write-protected.
Example preventing your children to make a formal update on nand clean.
- How to disable write protect the nand?
- In short, do not simply solder the bridge WPE. Temporarily, after the console on, allow approximately 4s press the Sync button
STDBY to switch, which will disable the protection and allow you to apply updates or other official …
More info in the link below.
NEWS SOURCE: http://www.x360glitchip.com/fr/news/…ual-nand-addon
Our thanks to ‘Kaos2K’for this news story!
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A new update of the Boxzii’s firmware is already here adding an exciting feature of ISOMENU
More great Xbox 360 scene news we have here this morning.
The team behind the famous BoxZii for hacked Xbox 360 consoles has updated the firmware of the module 2 to version 1.5 which adds ISOMENU feature to allow selecting the ISO to load directly from the dashboard.
FIRMWARE 1.5b :
Fixed READING…. issue over some FAT and Slim consoles
FIRMWARE 1.5 :
Added IsoMenu in-dash (NOTE : We’re against this isos loading method and it has only been added due the users high demand, this method can be locked by microsoft in further kernel updates,use it as your own risk) , we use a special method do not touching any code at the dash (not like "someother devices"),so we avoid any detection because the drive firmware modification, to activate this new feature:
- 1. Iso games must to be at \boxzii folder of your detected SDA1 hard drive/pendrive
- 2. Use ISO GENERATOR icon to make your virtual iso(must to be regenerated each time that you store new isos) After you press generation icon,Boxzii will start the iso generation,a xbox reboot is made when finished
- 3. Enable the ISOMENU icon at the config screen Mixed Disc is detected,go to Xbox dash Audio player and select your iso
You can download it from the official website which is linked below.
OFFICIAL SITE: http://www.boxzii.com/
Our thanks to ‘Kaos2K’ for this news story!
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The GlitchTeam has announced the new Glitch360 Shark with Dual Nand for Xbox 360
A new product is coming from the French GlitchTeam, the Glitch360Shark Dual Nand that promises a lot of features for all modders out there.
Check this out:
Enjoy Dual Nand on your Xbox 360 Slim with Glitch360Shark!
Quick and Easy Installation with NandClip !
No cut on the motherboard! (EC controlled entirely by the Shark)
HighSpeedSPi integrated USB 3.0 (13x wires)
Quick Connector (motherboard to Glitch360Skark)
Reading and writing the nand in ~ 1 minute! (against 2.10 minutes with a NAND-X)
Programming of NAND via USB to your Xbox 360
No switch, no drilling, no cut…
Compatible with all chips Glitch (1x soldering wire)
SMC Reset
A single module all in one!
Full control of both nand GSU via software!
XBOX LIVE Ready !
You have more info in the official website. Link below.
NEWS SOURCE: http://glitch360key.fr/glitch360shark/
Our thanks to ‘Kaos2K’ for this news story!
We are happy to announce that the first version of the Xecuter Fusion project has been released to beta testers.
We have created a new forum to get support and also discuss features and offer your own input: http://www.team-xecuter.com/forums/f…play.php?f=186
While we have tried to make this as solid as possible for the first release, remember this is in beta so there may be bugs and other issues. We will not be held responsible for any damage that you may do to your Xbox by using these files. Everything you do is at your own risk. If you mess up don’t cry, we are not your Mom and will not hold your hand.
Features of Xecuter Fusion as of v1.0.6
Requirements:
RGH/RGH2 Console (JTAG Not Supported)
+ Turns console into full devkit
- Console has full devkit functionality
- Test kits have debugging and memory editing capabilities
- Partnernet has been blocked
- Slim devs that show up as test kits now show up as full devs
+ XEX security checks removed
- Region checks removed
- Bounding path checks removed
- Library version checks removed
- Module import version checks removed
- Media id checks removed
- Module hash checks removed
+ XGD security removed
- Bypass xgd authentication, loads retail game disks
- AP2.5 checks removed
+ Run retail executables
- Executables checked with devkit rsa key, if signature fails it
is loaded with retail encryption keys
+ Container security checks removed
- Rsa signature check removed
- License checks removed
- Arcade games run as full, even when extracted
+ Xbdm.xex
- Mounts all internal drives
- Mounts Firmware folder
+ Hud.xex
- "Family Settings" changed to "Firmware Settings", runs config manager on press
+ Dash.xex
- Games copied to the hard drive via the dashboard no longer require the disk to be in the drive to be played
+ Fusion added features
- Boot in safe mode by pressing eject to boot (dev only)
- Loads alternate system files from Firmware\Kernel\
- Both devkit and retail hardware/accessories work
- Switch between retail or devkit system link encryption
- Switch between retail or devkit system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other important information
- Both retail and devkit profiles can be used simultaneously
- Multi disk games can be ran from hdd without problems
- Trainer launcher accessible through hot-key launch
Notes
- The custom boot animation has a small side effect where the console will take a bit longer to boot. The reason for this is that the animation does not start playing at first boot, rather it plays once the console is fully booted. It is being worked on and will be fixed soon.
- Multi-Disk Games
Multi disk games can now be run from the hard drive and still function properly when the game requests to switch disks. In order for Fusion to auto detect and switch to the next disk of a game, the game must be put into a special folder structure. Every disk for the game needs to be ripped to its own folder named disc1, disc2, etc. Each disk folder must be placed inside a folder just for that game.
Here is an example folder hierarchy:
\Battlefield 3\
\Battlefield 3\disc1\
\Battlefield 3\disc1\…
\Battlefield 3\disc2\
\Battlefield 3\disc2\…
Changelog
v1.0.6 (File Pack Size – 71MB)
+ Ported to retail consoles
+ Added XeKeys status to ConfigManager console info screen
+ Trainer launcher added, accessible through hot-key launch
v1.0.5
+ Hdd load redone, now works 10x better
+ Arcade license patch fixed to work with all arcade games
+ Hud.xex button remaps now work when in dashboard
+ Kernel folder has been changed to Firmware
+ Neighborhood now maps a few more drives
+ Major code/patch revamp and clean up
+ Retail and devkit profiles can be used, all profiles written as dev
+ Games ripped to the hdd no longer need the disc in drive to play
+ Minimum version check on module imports removed
+ Removed hdd authentication checks, retail and dev hdds now work
+ Multi disk games can be ran from the hdd without problems
v1.0.4
+ Changed hdd loader to be dynamic
+ Fixed a bug with HvxPeekPoke
+ Repurposed "Family Settings" in hud.xex to "Firmware Settings"
+ Added Config Manager to change fw settings
+ Xbdm.xex patched to show all drives in explorer
+ Xbdm.xex now mounts Kernel
+ Xex module hash checks removed
+ Fixed a dvd drive pairing bug in ConfigManager
+ Fixed a bug in xbdm.xex with mapping KERNEL:\\
v1.0.3
+ Hv extensions re-enabled
+ All XeKeys values unblocked
+ Syscall 0×75 is HvxPeekPoke(ULONGLONG Dst, ULONGLONG Src, DWORD Size)
+ Loads retail xex files
+ Loads retail game disc’s
+ Bypass xex version/media/bounding path/region checks
+ Xam/xbdm/bootanim.xex are loaded from Hdd:\Kernel\
+ Boot into recovery mode by eject press
+ Unsigned containers allowed
+ Unlicensed/unpackaged arcade games are full
+ Slim testkit bug fixed
+ Internal drive map always enabled
Fusion added features
- Boot in safe mode by pressing eject to boot (dev only)
- Loads alternate system files from Firmware\Kernel\
- Both devkit and retail hardware/accessories work
- Switch between retail or devkit system link encryption
- Switch between retail or devkit system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other important information
- Both retail and devkit profiles can be used simultaneously
- Multi disk games can be ran from hdd without problems
- Trainer launcher accessible through hot-key launch
Thanks & Greetz go out to who were directly or indirectly involved in the Fusion project.
TheFallen93, Sonic-Iso, Xenon.7, Redline99, Tiros, c0z, l_oliveira, MODFREAKz, xorloser, k3rn3l, Podger, RF1911, tydye81 & RickyB82.
Download: Do not ask for any download links. The files are compiled with the XDK and we are not allowed to host them or give links to them. If you ask it shows that you don’t bother to read anything we post so in return we won’t waste any of our time in giving you any help or advice and others re welcome to call you out for being a lazy dumbass
Installation
1. Start by running FusionSetup.exe and fill in the required information for your console. SMC code can be extracted from J-Runner or 360 Flash Dump Tool, and imported with Fusion. No other files are required.*
Once the required information has been fill out, press Build, save your new flash image, and wait for confirmation it was successfully created.*
2. Write the image you just made in step 1 to your console using J-Runner or NandPro or your nand flashing software of choice.*
3. Using ImgBurn or your iso writing software of choice, burn the provided bootdisk iso "Fusion Bootdisk v1.0.6.iso" to a CD-R. Once the disk has been burned, place it in your console’s dvd-drive and turn the console off.*
4. With your HDD connected, the fusion nand image flashed, and the boot disk in your console’s dvd-drive, power on your console. Within a few seconds you should see the boot disk install screen appear. The boot disk will take a few moments to copy required OS files and when it is done your console will reboot. When your console reboots it will boot to either the dashboard or the dev-launcher depending on the settings you specified when creating the nand image.*
Your console is now running Fusion v1.0.6, enjoy!
Source: http://team-xecuter.com/forums/showthread.php?t=86150
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BlakCat has just released AutoGG 0.3 RC9 to Reset Glitch Hack your Xbox 360 easier.
The spanish developer BlakCat has updated AutoGG 0.3 to version RC9.
This is the best app for you to Reset Glitch Hack your Xbox 360 automatically and easily.
Read below the changelog for the last versions of the program:
RC7
-Jasper RGH2 Fix.
RC8
- Xebuild 1.02
- DashLaunch 3.0 Beta
RC9
- Download Mode optimized
- Language auto detection
NEWS SOURCE: http://www.elotrolado.net/hilo_autog…13#p1726865827
Our thanks to ‘Robe24′ for this news story!


